I’m having a relatively small problem but it just completely blocks me from what i try to do.
Thing is simple:
I create my MH character then export as fbx. Everything is ok untill here.
This is how my skeleton hierarchy looks like:
But then when i go to blender , do whatever i have to do there and export it again as FBX the hierarchy slightly changes, making me unable to do a good retarget animation
This is what happens to the hierarchy, just a slight change.
I really don’t know why it happens, since when i was using the default UE4 skeleton i used the same export parameters as i’m using now and didn’t have this problem.What’s going wrong?