# Slot is moved to another group, AnimBP shows it as DefaultGroup

**URL:** <https://forums.unrealengine.com/t/slot-is-moved-to-another-group-animbp-shows-it-as-defaultgroup/2854150>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [November 11, 2026, 8:42pm UTC](https://forums.unrealengine.com/t/slot-is-moved-to-another-group-animbp-shows-it-as-defaultgroup/2854150 "2026-11-11T20:42:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dm\_0001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dm\_0001](https://forums.unrealengine.com/u/Dm_0001)\
**Post date:** [November 11, 2026, 8:42pm UTC](https://forums.unrealengine.com/t/slot-is-moved-to-another-group-animbp-shows-it-as-defaultgroup/2854150/1 "2026-11-11T20:42:49Z")

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I made a montage, moved a slot from DefaultGroup to another group, then I set the new slot for the montage. Then I try to add a slot node in AnimBP. It always marked as DefaultGroup no matter what slot I write to it.  
Compile didn’t help, save didn’t help, restart didn’t help.  
I noticed that changing slot groups affects logic, but does the wrong slot group on the slot node change anything?
