# Slope jump?

**URL:** <https://forums.unrealengine.com/t/slope-jump/311036>\
**Category:** Blueprint\
**Tags:** slide, jump, unreal-engine, Blueprint, question\
**Created:** [March 15, 2015, 7:38am UTC](https://forums.unrealengine.com/t/slope-jump/311036 "2015-03-15T07:38:13Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_073482e0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_073482e0](https://forums.unrealengine.com/u/anonymous_user_073482e0)\
**Post date:** [March 15, 2015, 7:38am UTC](https://forums.unrealengine.com/t/slope-jump/311036/1 "2015-03-15T07:38:13Z")

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How would a character slide off a ramp/slope like a vehicle would.  
I set the ground friction to 0 for my character which gives me an ice like effect. Even though I slide off an edge of  
a ramp, I do not get any vertical velocity?

Example:

 ![34244-pn5zxlku.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/2/052abff895d3007fe27a58f0dc661c931042ca92.png)

Also step height seems to give the character a unnecessary bump before walking off slopes or edges and is better off at 0.

A simple analogy would be fine.  
Help appreciated!

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**Author:** ![anonymous\_user\_073482e0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_073482e0](https://forums.unrealengine.com/u/anonymous_user_073482e0)\
**Post date:** [March 22, 2015, 4:27am UTC](https://forums.unrealengine.com/t/slope-jump/311036/2 "2015-03-22T04:27:13Z")

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I am still unable to solve the problem. Vertical velocity seems to be at 0 even if I move up or down a slope. Jumping only affects vertical velocity for some reason?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [October 27, 2015, 7:42pm UTC](https://forums.unrealengine.com/t/slope-jump/311036/3 "2015-10-27T19:42:47Z")

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Hi Glboom,

The reason that you are sticking to the surface is because the Character class doesn’t use actual physics; it’s faked. The Vehicle class works like you would expect because it is physics based.

So to accomplish this, you would need to either use a physics based class (like the Vehicle class) and fake it into a character like setup.

Or take the Character class and add a ‘launch’ functionality to it. Here is a [forum post](https://forums.unrealengine.com/showthread.php?66471-Skiing-Launching-off-a-slope-I-m-sticking-to-the-gound!) where a user did just that.

Cheers,

TJ

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**Author:** ![anonymous\_user\_073482e0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_073482e0](https://forums.unrealengine.com/u/anonymous_user_073482e0)\
**Post date:** [November 5, 2015, 1:53pm UTC](https://forums.unrealengine.com/t/slope-jump/311036/4 "2015-11-05T13:53:44Z")

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Thanks! The launch is what I needed!
