I am in trouble with a sliding door.
I followed this tutorial https://www.youtube.com/watch?v=HJbHs_oNQsk&ebc=ANyPxKo6Wc2uQSPfmCe6ufRDSDE9HeYb42Wx2TdFbzcMyVM9p74CyNHrXJAU6aDkmrfT83d98q4DNGg7vTCBmmcuxLZsK19ybw
and for only one door everything work fine but if I copy the door with a box trigger to create another door, the second door doesn’t move.
Anyone can tell me why? What i do wrong?
It seems like you’re using “a” (from Persistent Level) as the target in the GetActorLocation/SetActorLocation nodes. Therefore no matter how many doors you copy in your level you’ll always be updating the location of this one door and never the others.
You should probably create this door as an Actor subclass Blueprint instead of it being a part of the level blueprint.
Moved to blueprint sub-forum.
Ok, thank you so much