I made a sliding door class blueprint, well its an elevator but uses sliding door timeline. It works the first time, so rises then goes back down. However when I enter the trigger box again, which is its trigger event, it doesn’t work. i.e only works once per gameplay.
Also, I added a “end overlap” event to reverse the process i.e make it go back down to initial location, but that didnt work either. (had to make it park of the timeline to go back down after a set amount of time)
this is a screenshot of my event graph and view port
funny thing is I have a level blueprint with the same thing but for an actual sliding door and it works perfectly.
any help would be appreciated