I’m really struggling with lighting an interior scene, with the aim of creating an architectural walk through, playable on mobile devices.
I have a directional light, a sky sphere, and a sky light. No post processing. My problem mainly lies with the sky light.
When I set-up the skylight for some ambient light, the viewport and and Play viewport look as I expect. But when I play the mobile preview, it’s massively overbright. I’ve narrowed this down to the skylight, but don’t know how to fix it.
I would use the post processing volume, but as I understand it, this is a no go for mobile devices.
Any help would really be appreciated.