SkyLight leaks into translucent materials in fully enclosed room when using Lumen

Hey mate, I did not. I had to compose 2 sequences into one, masking glass objects and color correcting them.
Here’s the result: Unreal Engine 5.0 Lumen test project | 4K@60fps - YouTube


One pass was with translucent refraction AND skylight realtime capture turned off, the other with transl refractions turned off and normal skylight.
So turning off realtime capture for skylight seems to get rid of blue glass bug, but you get all drawbacks of not capturing skylight real time (see black window glass and lack of skylight reflections).