Skylight does not lightined scene

here is outpur log

11.42.22 AM: Starting up SwarmAgent …
11.42.22 AM: … registering SwarmAgent with remoting service
11.42.22 AM: … registering SwarmAgent network channels
11.42.22 AM: … initializing SwarmAgent
11.42.22 AM: … certificate check has failed
11.42.22 AM: … initializing cache
11.42.22 AM: … using cache folder ‘C:/Users/Lightnin 2SD/AppData/Local/UnrealEngine/4.23/Saved/Swarm\SwarmCache’
11.42.22 AM: … recreating SwarmAgent cache staging area
11.42.22 AM: … initializing connection to SwarmCoordinator
11.42.22 AM: … using SwarmCoordinator on RENDER-01
11.42.24 AM: … SwarmCoordinator failed to be initialized
11.42.24 AM: … initializing local performance monitoring subsystem
11.42.30 AM: … initialization successful, SwarmAgent now running
11.42.30 AM: [Interface:TryOpenConnection] Local connection established
11.42.30 AM: [Job] Accepted Job CFD2169E-49A388E4-05A630B4-BD28CB37
11.42.30 AM: [Job] Launched Job UnrealLightmass_2019-10-11_18-46-50_1103104-64bit.exe
11.42.30 AM: [Job] PID is 4940
11.42.30 AM: [Job] GUID is “CFD2169E-49A388E4-05A630B4-BD28CB37”
11.42.30 AM: LogLightmass: Display: Lightmass Win64 started on: SSD. Command-line: CFD2169E49A388E405A630B4BD28CB37
11.42.30 AM: Failed to determine engine directory: Defaulting to …/…/…/Engine/
11.42.30 AM: Failed to load ‘aqProf.dll’ (GetLastError=126)
11.42.30 AM: File ‘aqProf.dll’ does not exist
11.42.30 AM: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
11.42.30 AM: File ‘VtuneApi.dll’ does not exist
11.42.30 AM: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
11.42.30 AM: File ‘VtuneApi32e.dll’ does not exist
11.42.30 AM: Lightmass Win64 started on: SSD. Command-line: CFD2169E49A388E405A630B4BD28CB37
11.42.30 AM: LogLightmass: Display: Processing scene GUID: CFD2169E49A388E405A630B4BD28CB37 with 6 threads
11.42.30 AM: Processing scene GUID: CFD2169E49A388E405A630B4BD28CB37 with 6 threads
11.42.30 AM: Building static lighting…
11.42.30 AM: [OpenConnection] Registering TCP channel …
11.42.30 AM: [OpenConnection] Connecting to agent …
11.42.30 AM: [TryOpenConnection] Testing the Agent
11.42.30 AM: [TryOpenConnection] Opening Connection to Agent
11.42.30 AM: [TryOpenConnection] Local Process ID is 4940
11.42.30 AM: [Job] Found a parent connection for PID 4940
11.42.30 AM: [Job] 51A2B466 → 1A486CCA
11.42.30 AM: [Interface:TryOpenConnection] Local connection established
11.42.31 AM: Measured CPU frequency: 4.20 GHz
11.42.31 AM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
11.42.31 AM: Number of texture mappings: 149
11.42.31 AM: Number of fluid mappings: 0
11.42.31 AM: Number of landscape mappings: 0
11.42.31 AM: Number of BSP mappings: 0
11.42.31 AM: Number of static mesh instance mappings: 149
11.42.32 AM: Scene surface area calculated at 43.277 million units (116.433% of the estimated 37.169 million units)
11.42.32 AM: Importance volume surface area calculated at 39.497 million units (208.557% of the estimated 18.938 million units)
11.42.32 AM: Embree Build 0.1s
11.42.32 AM:
11.42.32 AM:
11.42.32 AM: Collision Mesh Overview:
11.42.32 AM: Num Triangles : 714062
11.42.32 AM: MeshInfos : 0.0Mb
11.42.32 AM: UVs : 5.5Mb
11.42.32 AM: LightmapUVs : 5.5Mb
11.42.32 AM: Embree Used Memory : 52.3Mb
11.42.32 AM:
11.42.32 AM:
11.42.32 AM: Processing…
11.42.32 AM: Couldn’t gather the requested number of indirect photon paths! 0 gathered
11.42.32 AM: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
11.42.32 AM: Built photon segment map in 0.0 seconds
11.42.32 AM: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
11.42.32 AM: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
11.42.35 AM: Caching Irradiance Photons complete, 6.770 million cache samples in 2.8 seconds
11.42.35 AM: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
11.42.53 AM: Radiosity Setup 18.5s
11.45.45 AM: Radiosity Iterations 172.1s with 357.1Mb of cached data
11.46.25 AM: Lighting 10.3%
11.48.30 AM: Lighting 28.2%
11.48.49 AM: Lighting 37.1%
11.49.15 AM: Lighting 46.3%
11.50.31 AM: Lighting 56.1%
11.51.36 AM: Lighting 65.1%
11.51.39 AM: Lighting 74.0%
11.51.48 AM: Lighting 85.4%
11.51.58 AM: Lighting 91.1%
11.52.07 AM: Lighting 100.0%
11.52.07 AM: [Job] Job is a success!
11.52.11 AM:
11.52.11 AM:
11.52.11 AM: Total Static Lighting time: 575.63 seconds, 6 threads
11.52.11 AM: 0.1% 0.3s Scene setup
11.52.11 AM: 0.0% 0.0s Emit Direct Photons
11.52.11 AM: 0.0% 0.0s Cache Indirect Photon Paths
11.52.11 AM: 0.0% 0.0s Emit Indirect Photons
11.52.11 AM: 0.0% 0.0s Mark 0.000 million Irradiance Photons
11.52.11 AM: 0.5% 2.8s Cache 6.770 million Irradiance Photon Samples on surfaces
11.52.11 AM: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
11.52.11 AM: 99.9% 575.3s Lighting
11.52.11 AM: 0.0% 0.0s Unaccounted
11.52.11 AM:
11.52.11 AM:
11.52.11 AM: Radiosity Setup thread seconds: 106.3, Radiosity Iteration thread seconds: 930.8
11.52.11 AM:
11.52.11 AM:
11.52.11 AM: Total busy Lighting thread seconds: 2274.65
11.52.11 AM: 3.6% 82.2s Texel and vertex setup
11.52.11 AM: 0.0% 0.1s Direct lighting
11.52.11 AM: 0.0% 0.0s Area shadows with 0.000 million rays
11.52.11 AM: 0.0% 0.1s Unaccounted
11.52.11 AM: 1.8% 41.7s Block on indirect lighting cache tasks
11.52.11 AM: 56.6% 1288.5s Block on IrradianceCache Interpolation tasks
11.52.11 AM: 0.0% 0.1s Volumetric Lightmap - 0.001 million samples
11.52.11 AM: 0.0% 0.0s VoxelizationTime
11.52.11 AM: 0.0% 0.0s GatherImportancePhotons
11.52.11 AM: 0.0% 0.0s DirectLightingTime
11.52.11 AM: 0.0% 0.2s FinalGatherTime
11.52.11 AM: 0.0% 0.0s Unaccounted
11.52.11 AM:
11.52.11 AM:
11.52.11 AM: Indirect lighting cache task thread seconds: 53.13
11.52.11 AM: 0.5% 0.3s ImportancePhotonGatherTime
11.52.11 AM: 0.0% 0.0s CalculateImportanceSampleTime
11.52.11 AM: 66.8% 35.5s FirstBounceRayTraceTime for 43.610 million rays
11.52.11 AM: 1.9% 1.0s CalculateExitantRadiance
11.52.11 AM:
11.52.11 AM: Traced 475.260 million first hit visibility rays for a total of 87.8 thread seconds (5.412 million per thread second)
11.52.11 AM: Traced 0.239 million boolean visibility rays for a total of 0.1 thread seconds (3.662 million per thread second)
11.52.11 AM: Scene radius 1719.8, Importance bounds radius 1227.6
11.52.11 AM: 149 Mappings, 46.810 million Texels, 107.912 million mapped texels
11.52.11 AM:
11.52.11 AM: 99.9% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 0% on Volumetric Lightmap, 0% on Visibility, 0.1% Unaccounted
11.52.11 AM: 0 Lights total, 0.0 Shadow rays per light sample on average
11.52.11 AM:
11.52.11 AM: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 197 Indirect Photon Paths, efficiency of inf%
11.52.11 AM: 0.000 million second pass Photons Emitted (out of 0.024 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
11.52.11 AM: 0.522 million Photon Gathers, 6.769 million Irradiance Photon Gathers
11.52.11 AM: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
11.52.11 AM: 2.0% Bounce 1 Irradiance cache miss rate (26.678 million lookups, 0.521 million misses, 0.121 million inside geometry)
11.52.11 AM: Final Gather: 14.9s on 14.602 million base samples, 32.0s on 29.008 million refining samples for 2 refinement levels.
11.52.11 AM: 0.0% due to brightness differences, 0.0% due to importance photons, 100.0% other reasons, Samples at depth: 34.6%, 65.4%,
11.52.11 AM: 13162.7 Mb Peak Working Set
11.52.11 AM:
11.52.11 AM:
11.52.11 AM: Lightmass on SSD: 9:41 min total, 1.12 sec importing, 334 ms setup, 3:16 min photons, 6:23 min processing, 0 ms extra exporting [149/149 mappings]. Threads: 44:43 min total, 23:38 min processing.
11.52.11 AM: Lighting complete [Startup = 1.12 sec, Lighting = 9:39 min]
11.52.11 AM: Failed to send back log file through Swarm!
11.52.11 AM: [CloseConnection] Closing connection 1A486CCA using handle 1A486CCA
11.52.11 AM: [CloseConnection] Connection confirmed for disconnection 1A486CCA
11.52.11 AM: [CloseConnection] Connection disconnected 1A486CCA
11.52.11 AM: [GetMessage] Safely returning to 1A486CCA with no message
11.52.11 AM: [MaintainConnections] Local connection has closed (1A486CCA)
11.52.11 AM: [MaintainConnections] Removed connection 1A486CCA
11.52.11 AM: [CloseConnection] Closing connection 51A2B466 using handle 51A2B466
11.52.11 AM: [CloseConnection] Connection confirmed for disconnection 51A2B466
11.52.11 AM: [CloseConnection] Closing orphaned Job (CFD2169E-49A388E4-05A630B4-BD28CB37)
11.52.11 AM: [CloseConnection] Connection disconnected 51A2B466
11.52.11 AM: [GetMessage] Safely returning to 51A2B466 with no message
11.52.12 AM: [MaintainConnections] Local connection has closed (51A2B466)
11.52.12 AM: [MaintainConnections] Removed connection 51A2B466
11.52.12 AM: [MaintainConnections] All connections have closed
11.53.28 AM: [Interface:TryOpenConnection] Local connection established
11.53.28 AM: [Job] Accepted Job D8750FE4-49274036-B11C93BF-E4186DB9
11.53.28 AM: [Job] Launched Job UnrealLightmass_2019-10-11_18-46-50_1103104-64bit.exe
11.53.28 AM: [Job] PID is 5524
11.53.28 AM: [Job] GUID is “D8750FE4-49274036-B11C93BF-E4186DB9”
11.53.29 AM: LogLightmass: Display: Lightmass Win64 started on: SSD. Command-line: D8750FE449274036B11C93BFE4186DB9
11.53.29 AM: Failed to determine engine directory: Defaulting to …/…/…/Engine/
11.53.29 AM: Failed to load ‘aqProf.dll’ (GetLastError=126)
11.53.29 AM: File ‘aqProf.dll’ does not exist
11.53.29 AM: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
11.53.29 AM: File ‘VtuneApi.dll’ does not exist
11.53.29 AM: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
11.53.29 AM: File ‘VtuneApi32e.dll’ does not exist
11.53.29 AM: Lightmass Win64 started on: SSD. Command-line: D8750FE449274036B11C93BFE4186DB9
11.53.29 AM: LogLightmass: Display: Processing scene GUID: D8750FE449274036B11C93BFE4186DB9 with 6 threads
11.53.29 AM: Processing scene GUID: D8750FE449274036B11C93BFE4186DB9 with 6 threads
11.53.29 AM: Building static lighting…
11.53.29 AM: [OpenConnection] Registering TCP channel …
11.53.29 AM: [OpenConnection] Connecting to agent …
11.53.29 AM: [TryOpenConnection] Testing the Agent
11.53.29 AM: [TryOpenConnection] Opening Connection to Agent
11.53.29 AM: [TryOpenConnection] Local Process ID is 5524
11.53.29 AM: [Job] Found a parent connection for PID 5524
11.53.29 AM: [Job] 64619455 → 53C55BBA
11.53.29 AM: [Interface:TryOpenConnection] Local connection established
11.53.29 AM: Measured CPU frequency: 4.20 GHz
11.53.29 AM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
11.53.29 AM: Number of texture mappings: 149
11.53.29 AM: Number of fluid mappings: 0
11.53.29 AM: Number of landscape mappings: 0
11.53.29 AM: Number of BSP mappings: 0
11.53.29 AM: Number of static mesh instance mappings: 149
11.53.29 AM: Scene surface area calculated at 43.277 million units (116.433% of the estimated 37.169 million units)
11.53.29 AM: Importance volume surface area calculated at 39.497 million units (208.557% of the estimated 18.938 million units)
11.53.29 AM: Embree Build 0.1s
11.53.29 AM:
11.53.29 AM:
11.53.29 AM: Collision Mesh Overview:
11.53.29 AM: Num Triangles : 714062
11.53.29 AM: MeshInfos : 0.0Mb
11.53.29 AM: UVs : 5.5Mb
11.53.29 AM: LightmapUVs : 5.5Mb
11.53.29 AM: Embree Used Memory : 52.3Mb
11.53.29 AM:
11.53.29 AM:
11.53.29 AM: Processing…
11.53.29 AM: Couldn’t gather the requested number of indirect photon paths! 0 gathered
11.53.29 AM: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
11.53.29 AM: Built photon segment map in 0.0 seconds
11.53.29 AM: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
11.53.29 AM: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
11.53.32 AM: Caching Irradiance Photons complete, 6.770 million cache samples in 2.9 seconds
11.53.32 AM: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
11.53.50 AM: Radiosity Setup 17.6s
11.56.39 AM: Radiosity Iterations 169.1s with 357.1Mb of cached data
11.57.19 AM: Lighting 10.3%
11.58.27 AM: Lighting 28.2%
11.59.25 AM: Lighting 37.1%
11.59.42 AM: Lighting 46.1%
12.00.07 PM: Lighting 55.3%
12.01.16 PM: Lighting 67.4%
12.02.20 PM: Lighting 76.3%
12.02.25 PM: Lighting 85.4%
12.02.34 PM: Lighting 91.1%
12.02.42 PM: [Job] Job is a success!
12.02.42 PM: Lighting 100.0%
12.02.48 PM:
12.02.48 PM:
12.02.48 PM: Total Static Lighting time: 553.22 seconds, 6 threads
12.02.48 PM: 0.1% 0.3s Scene setup
12.02.48 PM: 0.0% 0.0s Emit Direct Photons
12.02.48 PM: 0.0% 0.0s Cache Indirect Photon Paths
12.02.48 PM: 0.0% 0.0s Emit Indirect Photons
12.02.48 PM: 0.0% 0.0s Mark 0.000 million Irradiance Photons
12.02.48 PM: 0.5% 2.9s Cache 6.770 million Irradiance Photon Samples on surfaces
12.02.48 PM: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
12.02.48 PM: 99.9% 552.9s Lighting
12.02.48 PM: 0.0% 0.0s Unaccounted
12.02.48 PM:
12.02.48 PM:
12.02.48 PM: Radiosity Setup thread seconds: 101.4, Radiosity Iteration thread seconds: 913.1
12.02.48 PM:
12.02.48 PM:
12.02.48 PM: Total busy Lighting thread seconds: 2164.52
12.02.48 PM: 3.5% 76.7s Texel and vertex setup
12.02.48 PM: 0.0% 0.1s Direct lighting
12.02.48 PM: 0.0% 0.0s Area shadows with 0.000 million rays
12.02.48 PM: 0.0% 0.1s Unaccounted
12.02.48 PM: 1.7% 36.4s Block on indirect lighting cache tasks
12.02.48 PM: 49.7% 1076.5s Block on IrradianceCache Interpolation tasks
12.02.48 PM: 0.0% 0.1s Volumetric Lightmap - 0.001 million samples
12.02.48 PM: 0.0% 0.0s VoxelizationTime
12.02.48 PM: 0.0% 0.0s GatherImportancePhotons
12.02.48 PM: 0.0% 0.0s DirectLightingTime
12.02.48 PM: 0.0% 0.2s FinalGatherTime
12.02.48 PM: 0.0% 0.0s Unaccounted
12.02.48 PM:
12.02.48 PM:
12.02.48 PM: Indirect lighting cache task thread seconds: 50.41
12.02.48 PM: 0.5% 0.2s ImportancePhotonGatherTime
12.02.48 PM: 0.0% 0.0s CalculateImportanceSampleTime
12.02.48 PM: 65.9% 33.2s FirstBounceRayTraceTime for 43.654 million rays
12.02.48 PM: 1.9% 0.9s CalculateExitantRadiance
12.02.48 PM:
12.02.48 PM: Traced 475.304 million first hit visibility rays for a total of 84.7 thread seconds (5.613 million per thread second)
12.02.48 PM: Traced 0.239 million boolean visibility rays for a total of 0.1 thread seconds (3.927 million per thread second)
12.02.48 PM: Scene radius 1719.8, Importance bounds radius 1227.6
12.02.48 PM: 149 Mappings, 46.810 million Texels, 107.912 million mapped texels
12.02.48 PM:
12.02.48 PM: 99.9% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 0% on Volumetric Lightmap, 0% on Visibility, 0.1% Unaccounted
12.02.48 PM: 0 Lights total, 0.0 Shadow rays per light sample on average
12.02.48 PM:
12.02.48 PM: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 197 Indirect Photon Paths, efficiency of inf%
12.02.48 PM: 0.000 million second pass Photons Emitted (out of 0.024 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
12.02.48 PM: 0.522 million Photon Gathers, 6.769 million Irradiance Photon Gathers
12.02.48 PM: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
12.02.48 PM: 2.0% Bounce 1 Irradiance cache miss rate (26.678 million lookups, 0.521 million misses, 0.121 million inside geometry)
12.02.48 PM: Final Gather: 14.2s on 14.602 million base samples, 30.0s on 29.052 million refining samples for 2 refinement levels.
12.02.48 PM: 0.2% due to brightness differences, 0.0% due to importance photons, 99.8% other reasons, Samples at depth: 34.7%, 65.3%,
12.02.48 PM: 14848.5 Mb Peak Working Set
12.02.48 PM:
12.02.48 PM:
12.02.48 PM: Lightmass on SSD: 9:19 min total, 462 ms importing, 315 ms setup, 3:12 min photons, 6:06 min processing, 0 ms extra exporting [149/149 mappings]. Threads: 42:44 min total, 19:55 min processing.
12.02.48 PM: Lighting complete [Startup = 462 ms, Lighting = 9:18 min]
12.02.48 PM: Failed to send back log file through Swarm!
12.02.48 PM: [CloseConnection] Closing connection 53C55BBA using handle 53C55BBA
12.02.48 PM: [CloseConnection] Connection confirmed for disconnection 53C55BBA
12.02.48 PM: [CloseConnection] Connection disconnected 53C55BBA
12.02.48 PM: [GetMessage] Safely returning to 53C55BBA with no message
12.02.48 PM: [CloseConnection] Closing connection 64619455 using handle 64619455
12.02.48 PM: [CloseConnection] Connection confirmed for disconnection 64619455
12.02.48 PM: [CloseConnection] Closing orphaned Job (D8750FE4-49274036-B11C93BF-E4186DB9)
12.02.48 PM: [CloseConnection] Connection disconnected 64619455
12.02.48 PM: [GetMessage] Safely returning to 64619455 with no message
12.02.48 PM: [MaintainConnections] Local connection has closed (64619455)
12.02.48 PM: [MaintainConnections] Local connection has closed (53C55BBA)
12.02.48 PM: [MaintainConnections] Removed connection 64619455
12.02.48 PM: [MaintainConnections] Removed connection 53C55BBA
12.02.48 PM: [MaintainConnections] All connections have closed
12.02.48 PM: [Maintain Jobs] Killing rogue Job “D8750FE4-49274036-B11C93BF-E4186DB9”