# Skylight color in sequencer

**URL:** <https://forums.unrealengine.com/t/skylight-color-in-sequencer/402111>\
**Category:** Cinematics & Media\
**Tags:** keyframes, skylight, unreal-engine, question\
**Created:** [August 17, 2017, 6:12pm UTC](https://forums.unrealengine.com/t/skylight-color-in-sequencer/402111 "2017-08-17T18:12:14Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![KimLaughton](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kimlaughton/32/979013_2.png) [@KimLaughton](https://forums.unrealengine.com/u/KimLaughton)\
**Post date:** [August 31, 2017, 5:06pm UTC](https://forums.unrealengine.com/t/skylight-color-in-sequencer/402111/5 "2017-08-31T17:06:22Z")

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Answering my own Q, but may be handy for anyone who comes across this.

I set it up so it checks the color of the main light in the scene and copies that - and it used the event track to trigger this check a large number of times over the animation so the color change is smooth.

 ![211757-skylight.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/f/7/8f784afc637d02b509ab722dd94203b57a99b47b.png)

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