# Skylight can not be disabled

**URL:** <https://forums.unrealengine.com/t/skylight-can-not-be-disabled/370840>\
**Category:** Rendering\
**Tags:** skylight, unreal-engine, question\
**Created:** [September 18, 2016, 3:31am UTC](https://forums.unrealengine.com/t/skylight-can-not-be-disabled/370840 "2016-09-18T03:31:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_2709d010](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Post date:** [September 18, 2016, 3:31am UTC](https://forums.unrealengine.com/t/skylight-can-not-be-disabled/370840/1 "2016-09-18T03:31:35Z")

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Create a simple scene

Add a Skylight and set the standard daylight cubemap that comes with the engine

Now make the skylight invisible with the eye-icon in the world outliner

Result: The skylight will still influence the world as before. The light has to be disabled with the “affects world” checkmark instead

Expected: The Eye-icon should deactivate the skylight in the editor like any other light. This makes applying different baked lights in multiple levels easier

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [September 19, 2016, 1:56pm UTC](https://forums.unrealengine.com/t/skylight-can-not-be-disabled/370840/2 "2016-09-19T13:56:59Z")

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Hi Wallenstein,

I’ve submitted a ticket for this. You can track the status of this here: [Unreal Engine Issues and Bug Tracker (UE-36125)](https://issues.unrealengine.com/issue/UE-36125)

Thanks!

Tim
