# Sky Light waitingon Shaders for final capture

**URL:** <https://forums.unrealengine.com/t/sky-light-waitingon-shaders-for-final-capture/1256462>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, question\
**Created:** [August 10, 2023, 6:37am UTC](https://forums.unrealengine.com/t/sky-light-waitingon-shaders-for-final-capture/1256462 "2023-08-10T06:37:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Quetzalcodename](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Quetzalcodename](https://forums.unrealengine.com/u/Quetzalcodename)\
**Post date:** [August 10, 2023, 10:09am UTC](https://forums.unrealengine.com/t/sky-light-waitingon-shaders-for-final-capture/1256462/2 "2023-08-10T10:09:11Z")

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Hey @MmAaXx!

Check out this solved thread with the same error that may have the answer you are looking for:

> [@HDRI doesn't light up environment](https://forums.unrealengine.com/t/hdri-doesnt-light-up-environment/692075/20):
>
> @CoolSmek @3dRaven @AustrianMunzter i finally found the problem. you should increase the HDRI Backdrop size to something above 500. why the hdri doesn’t light up the environment when it has a size below 500, is still a mystery. thanks yet again for all of y’alls help!

I hope the above contains the solution you need!

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_[View the full topic](https://forums.unrealengine.com/t/sky-light-waitingon-shaders-for-final-capture/1256462)._
