# Sky is glitchy on mobile

**URL:** <https://forums.unrealengine.com/t/sky-is-glitchy-on-mobile/442295>\
**Category:** Rendering\
**Tags:** sky-sphere, unreal-engine, editor, Lighting, UE4, Blueprint, question\
**Created:** [January 29, 2019, 11:31am UTC](https://forums.unrealengine.com/t/sky-is-glitchy-on-mobile/442295 "2019-01-29T11:31:06Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Jakupiii](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jakupiii](https://forums.unrealengine.com/u/Jakupiii)\
**Post date:** [January 29, 2019, 11:31am UTC](https://forums.unrealengine.com/t/sky-is-glitchy-on-mobile/442295/1 "2019-01-29T11:31:06Z")

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![266825-screenshot-20190126-184659.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/9/c49d8b88b327ddde89c75f25c44bce6ee09e03b1.png)

Normal level just exported to mobile and i get this anyone know what causes this??

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**Author:** ![Jakupiii](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jakupiii](https://forums.unrealengine.com/u/Jakupiii)\
**Post date:** [February 11, 2019, 2:18am UTC](https://forums.unrealengine.com/t/sky-is-glitchy-on-mobile/442295/2 "2019-02-11T02:18:23Z")

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Bump, still on this for the life of me i dont know how to debug it has to do something with my skysphereBP but it works fine on other projects not sure why its only this project. I found a temp fix to duplicate project and when i export it works but when i launch for the second time it goes back to this so it must be my config settings because new project resets it and launching it overwrites it maybe? if anyone knows how to fix or help debug big thanks

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**Author:** ![Jakupiii](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jakupiii](https://forums.unrealengine.com/u/Jakupiii)\
**Post date:** [February 12, 2019, 3:39am UTC](https://forums.unrealengine.com/t/sky-is-glitchy-on-mobile/442295/3 "2019-02-12T03:39:55Z")

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Hey thanks for the answer so it was on scalable i changed it to maximum and ASTC, ETC1 both dont make a difference the others failed to export but still it must be this project only because i did make a new project and normal launch ASTC worked fine, it cant be my map because i made a new level in the same project and no difference

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**Author:** ![Jakupiii](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jakupiii](https://forums.unrealengine.com/u/Jakupiii)\
**Post date:** [March 30, 2019, 11:32am UTC](https://forums.unrealengine.com/t/sky-is-glitchy-on-mobile/442295/4 "2019-03-30T11:32:33Z")

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after changing a million settings and like a hundred exports turns out it was near clip plane was set to 1 and when i set to 10 it works…
