No problem!
- Oh, completely forgot to add that one in documentation. This is easily fixed by turning on “Support Sky Atmosphere Affecting Height Fog” in Project Settings > Rendering. Sky below horizon will not be black after that, it will be lit accordingly to atmosphere color.
- That should not happen… I can suggest to you to update engine version to latest 4.26.2, or at least to check out if ‘SM_SC_SkySphere’ is present in SkyCreatorPlugin Content/Meshes. If not, you probably need to reinstall the plugin.
- Hmm, if your Cel Shade material works with SceneDepth, then I’m afraid it won’t work unfortunately. Raymarched volumetric clouds just don’t exist at SceneDepth pass, they’re added later in post-process in rendering pipeline I think.
Thanks for reaching out!