Sky Creator

No problem!

  1. Oh, completely forgot to add that one in documentation. This is easily fixed by turning on “Support Sky Atmosphere Affecting Height Fog” in Project Settings > Rendering. Sky below horizon will not be black after that, it will be lit accordingly to atmosphere color.
  2. That should not happen… I can suggest to you to update engine version to latest 4.26.2, or at least to check out if ‘SM_SC_SkySphere’ is present in SkyCreatorPlugin Content/Meshes. If not, you probably need to reinstall the plugin.
  3. Hmm, if your Cel Shade material works with SceneDepth, then I’m afraid it won’t work unfortunately. Raymarched volumetric clouds just don’t exist at SceneDepth pass, they’re added later in post-process in rendering pipeline I think.

Thanks for reaching out!