Hotfix update v1.01 is up!
- Deleted two legacy unused functions which were triggering an error “Explicit Category is required …” when packaging a build
- Moved Rain & Snow particle emitters from GPU to CPU, which fixes an error “Assertion failed: OnRequestDefaultDataInterface.IsBound() …”. This is probably an engine bug, deserves a further investigation. This can be just a temporary solution for now
- Default values to Rain & Snow particle count are reduced because CPU emitters are usually more expensive
- Fixed wrong material link in static mesh “SM_SC_SkySphere”
- Moved “Volumetric Cloud MID” variable in “Debug” Category
- Reverted to false default “Per Pixel Atmosphere Transmittance” boolean values to Sun and Moon (can cause “shadow zones” if surface is below Planet Top of Sky Atmosphere)
@dennitzo, I’m glad that it worked out. Thanks again for detailed report!