Sky Atmosphere cutoff issue in Sequencer

Hi, when I render in Sequencer my shot, the skyatmosphere is cut off at the horizon, only affecting the top part of the screen. I dont have the issue in the editor, only on the sequencer renders.
I am on 4.26 preview 5, didnt test this in 4.25.

Fixed !

This happens if your scene is too low in altitude, I moved everything up and it’s fine now.

Hi @Cemolcer ,
I am glad that you figure this out. Yes the Atmosphere has a virtual ground to be able to constrain the LUT to reasonable resolution.

Instead of moving the terrain and meshes, you can also move the SkyAtmosphere itself since 4.25. Please have a read at Sky Atmosphere | Unreal Engine Documentation, the “Moving the Atmosphere” section.