Hey Makis! Do you mean that the characters shown in the gyazos are lacking detail? If yes, that’s perfectly normal, those are placeholder characters. Our actual character will be scultped with a lot of detail as seen a few posts ago. It’s not in-game yet because we still need to finish it up, skin and rig it.
The lighting is quite simple really, we use ultra dynamic sky with 2 directional lights, one for the sun and one for the moon. We have played a lot with the color curves and individual light settings though to get it looking just the way we want. The point lights we use don’t cast any dynamic shadows because we only use dynamic moveable lights and we want to keep the performance of our game very high.
Thanks a lot! Yes, I would definitely be willing to make a guide on how I did the water. I’ll look into making a video sometime soon where I cover all the aspects of it and run through the shader step by step. I’m not really going to create a tutorial for it as that would be A LOT of work because the shader is pretty big and has a lot of small features that when fully explained would require an entire series of tutorials.
I’ll post the video here when it’s done.
This should give you an idea of what’s in it and it’s complexity. Note though that this is only the visual part of the shader, the actual waves are generated seperately. Detailed information will follow…