SkookumScript (Sk) is a text-based, compiled language and tool suite designed for live creation of engaging gameplay with surprisingly few lines of code.
Mighty and feature-rich, yet simple and easy to learn, SkookumScript empowers the entire team - from mission/audio/UI designer light-coders all the way to C++ veterans - to create compelling and sophisticated AI, missions, interactive audio, UI, automation, and more. It has native game concepts, a deep integration with Blueprints and C++ and an amazing live workflow. SkookumScript is made for games.
SkookumScript was awarded an Unreal Development Grant by Epic Games.
See it in action:
[If the embedded video isn’t working on the forum, try this: https://vimeo.com/133828708]
Gamasutra article: The Death of Tick: Why SkookumScript is revolutionary
Reached the limit of Blueprints?
SkookumScript seamlessly integrates and extends Blueprints allowing instant creation/modification/live update of powerful custom nodes and:
★ calls scripts and changes code live
★ can outperform nativized BPs
★ makes coding logical time flow a breeze
★ has sophisticated concurrent debugging
★ scales without graphical spaghetti
★ is version control and diff tool friendly
★ allows swapping of code snippets over text
C++ slow to iterate and too bureaucratic?
SkookumScript has a comprehensive C++ API and:
★ compiles instantly
★ updates in real-time on any platform
★ has native game concepts such as concurrency
★ can be used by the whole team
★ reflects changes live in BPs and vice versa
★ is amazing at creating debug scenarios and smoke tests
★ facilitates DLC and end-user modding
SkookumScript is lovingly crafted by veteran game devs, battle-tested on AAA titles such as Sleeping Dogs and used in over 100 countries on upcoming AAA and indie games. We are dedicated to filling your development experience with cackles of megalomaniacal glee.
Includes the SkookumIDE—a cutting-edge command console that turbocharges your workflow (at any stage of development). It enables you to query and manipulate any UE4 game as it runs on any platform—without disrupting your existing tools, C++ code or BP graphs. It is written with the same system used to create the Unreal Engine editor - the Slate UI - so it fits in seamlessly with UE4. So even if you aren’t looking for a scripting solution now, try our console.
★ commands reflected to BPs also available to SkookumScript
★ use same macros to expose C++ to SkookumScript as used for BPs
★ integrates well with pipeline and other tools
★ full C++ SkookumScript plugin source
★ Apache 2.0 licensed
★ use as engine plugin (all products - default) or product plugin (single product)
★ dormant mode allows Sk plugin to coexist with non-Sk projects
★ non-Sk projects may still use SkookumIDE and its live script console (called workbenches)
★ painlessly scales with teams
★ free SkookumIDE allows the creation of entire games from start to ship - no crippled language features
★ SkookumScript professional tools and project licenses with more bells and whistles also available
★ actively developed and updated with great support
Target build platforms (packaged): Win64, Win32, Mac, iOS, tvOS, Android, Xbox One, PS4, VR
Dev platforms: Win64 (Mac and Linux planned)
Enough talk, give it to me!
SkookumScript forum - We’re very responsive!
Better coding through mad science!