# Skipping dirty area creation because of empty bounds

**URL:** <https://forums.unrealengine.com/t/skipping-dirty-area-creation-because-of-empty-bounds/483715>\
**Category:** World Creation\
**Tags:** Navigation, dynamic-navmesh, unreal-engine, Instanced-Mesh, Foliage, question\
**Created:** [May 21, 2021, 10:49pm UTC](https://forums.unrealengine.com/t/skipping-dirty-area-creation-because-of-empty-bounds/483715 "2021-05-21T22:49:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Hyaniner](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hyaniner/32/1194580_2.png) [@Hyaniner](https://forums.unrealengine.com/u/Hyaniner)\
**Post date:** [February 9, 2022, 6:44am UTC](https://forums.unrealengine.com/t/skipping-dirty-area-creation-because-of-empty-bounds/483715/2 "2022-02-09T06:44:25Z")

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> [@"Skipping dirty area creation because of empty bounds" Warning](https://forums.unrealengine.com/t/skipping-dirty-area-creation-because-of-empty-bounds-warning/477474):
>
> LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds Any ideas on how to fix this LogNavitationDirtyArea Warning? I can’t find literally anything on this. Thanks!

“world settings\>world\>navigation system config == NullNavSysConfig”

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