I just spent the past 2 weeks trying to figure out why Maya’s FBX exporter would not export my blend shapes correctly.
They’re there, the sliders are moving, but the deformation were all kinds of messed up.
Well after 2 weeks of a lot of trail and error, google searches about FBX, posting on multiple forums I finally found the solution when I’ve almost given up.
Classic Linear skinning…that’s it. I was using Dual Quaternion and FBX can’t export that form of skinning. Of all the topics and videos I watch/read about FBX
nobody made any mention of it…
So, I’m posting this here to be searchable for the next person that has any issue with FBX and not lose 2 weeks like I did…I can finally continue to learn UE4