Thanks again. Using sub-levels for this will not work well. You would have to setup a sublevel for every model, manage hiding/showing them, potentially dozens. Are you allowed to scale/rotate sub-levels arbitrarily in realtime? What about the case where I want to show multiple instances of the same house model in different positions?
I’m interested in how I get the actor hierarchy in the world imported by Datasmith into a BP hierarchy as you suggest. That may be a better hack! How do I do this?
I think you need to extend the reimport workflow to using BP (as already exists for fbx). Advising users to use hacks (which won’t work well) as workarounds doesn’t bode well for anyone considering paying for Unreal Studio.