# Skeletons, methods, and opinions

**URL:** <https://forums.unrealengine.com/t/skeletons-methods-and-opinions/469734>\
**Category:** Character & Animation\
**Tags:** unreal-engine, FeatureRequest, skeletal-mesh-import, Physics, skeletalmesh, question\
**Created:** [August 14, 2020, 5:09am UTC](https://forums.unrealengine.com/t/skeletons-methods-and-opinions/469734 "2020-08-14T05:09:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ChunkyCat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Post date:** [August 14, 2020, 5:09am UTC](https://forums.unrealengine.com/t/skeletons-methods-and-opinions/469734/1 "2020-08-14T05:09:23Z")

</div>

Hi everyone I have been experimenting on a few methods on creating humanoid skeletons. However, I am still new to game development and would like some opinions on whether or not to have a skeleton include the hair bones or to simply keep the skeleton basic without any inclusion of bones of the hair. I will be trying to use the bones for the hair to create hair physics for the project, but I also figured that the hair can be imported individually and later attached to the skeletal mesh. I want to use the best option instead of consistently experimenting and slowing the progress of my project. Any ideas and opinions will help a lot!

 ![310161-skeleton-ver1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/0/2205f9ffea4d4f50d612738eb4a0e00a50d0314c.jpeg)

 ![310162-skeleton-ver2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/7/7/277df986622847d384fe6796c5f2b92b4b73efbf.png)
