Skeleton for rigging with Blender

I tried using ChigechigeBobo’s scripts on the PitchiPoy rigify version but I couldn’t get it to work. MCH and ORG bones still got imported.

I didn’t spend much time with it (only 1 hour), but I’m pretty sure I followed all the steps in the pictures and scripts included in the supplied blend file.

Underneath “Batch Own Dir” at the bottom of Blender > Export > FBX (.fbx) ,
I don’t see the Bake Action options (Start Frame, End Frame, Frame Step, Only Selected, Visual Keying, Clear Constraints, Clear Parents, Overwrite Current Ac…, Bake Data > Pose/Object)

If ChigechigeBobo’s scripts can really “2.delete all bones except deform bones.” I will be very happy. I can’t get a pitchipoy rig into UE4 with a proper physics asset, as more than half of the physics bodies are jumbled up in the center of the mesh.
I will come back and update this reply, once I’ve tried everything using the info supplied.

Thank you for taking the time to post this ChigechigeBobo!