Skeleton for rigging with Blender

hit a bit of a roadblock with rigify, even though i’ve unticked the deform option for all those extra bones, and then ticked the deform bones only option in the fbx exporter it still exports all those bones (148 atm) so i’ll have to look again at ://www.blenderguru/videos/introduction-to-rigging/ to see if i can get that to export without all the helpers