SkeletalMesh gets excluded from skylight becuase of size?

Is there any reason why my skeletalmesh stop getting lit from skylight because of the size? Does this have anything to do with preshadow?

Does it have a proper Physics Asset applied to it?

Yes it does. But its not accurate and it had its collision disabled. I don’t believe it’s caused by that

It doesnt have to be perfectly accurate. Just make sure the body/bodies cover the whole mesh.

it does cover almost fully. However , what has it got to do with resizing tho

Not resizing itself. If you dont set the bodies of a skeletal mesh properly you’ll see weird lighting artifacts like this, but since you say it covers the mesh this doesnt seem to be the problem here. And i cant think of anything else right now.