Is there any reason why my skeletalmesh stop getting lit from skylight because of the size? Does this have anything to do with preshadow?
https://dl.dropboxusercontent.com/u/719663/TEMP/lighting.gif
Is there any reason why my skeletalmesh stop getting lit from skylight because of the size? Does this have anything to do with preshadow?
https://dl.dropboxusercontent.com/u/719663/TEMP/lighting.gif
Does it have a proper Physics Asset applied to it?
Yes it does. But its not accurate and it had its collision disabled. I don’t believe it’s caused by that
It doesnt have to be perfectly accurate. Just make sure the body/bodies cover the whole mesh.
it does cover almost fully. However , what has it got to do with resizing tho
Not resizing itself. If you dont set the bodies of a skeletal mesh properly you’ll see weird lighting artifacts like this, but since you say it covers the mesh this doesnt seem to be the problem here. And i cant think of anything else right now.