Hello there,
I am using vert color for material masking, everything works fine with static meshes and nanite ON, problem arises when I use skeletal meshes with nanite ON combo. Vert color data is imported but not “applied” or rather is not accessed by the engine. It just defaults to white vert color. Is this a bug, unfinished feature, or perhaps do I just simply need to check some kind of check box for this to work?
Thank you!