Just noticed this weird issue last night (UE 4.25.1):
Is it a bug or was it always like that in UE4 ? I never used pre-made LODs before. It was always either BaseLOD-only skeletal models, or LODs were generated by UE4 in 4.23/4.24. I’ve never seen anything like that.
Animation/skeletal mesh do not stutter/jitter neither in animation software nor in the source FBX file.
Any help is appreciated. Thanks.
P.S. I am seeing this issue in the Editor and in the packaged builds. Also worth mentioning that this issue is not related to the imported FBX - it’s specific to LOD1 “container” and below (it’s extremely pronounced on LOD2). I can reimport mesh used in LOD2 as baseLOD mesh and animation will play rock solid for baseLOD.