Skeletal mesh with multiple Physics materials always returns first one on hit result

Tried different ways to get a hit result under the Cursor for skeletal mesh, so luck so far…
Works with Static meshes
Am I missing a checkbox somewhere ?

Closest thing I’ve found is that all skinning info by default is stored in GPU and only way to get it would be to use ComputeSkinnedPositions function (after steps I need) which is not accessible from blueprints…