# Skeletal Mesh "walk" over another Skeletal Mesh

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-walk-over-another-skeletal-mesh/316157>\
**Category:** Character & Animation\
**Tags:** walk, overlap, attach, unreal-engine, skeletalmesh, question\
**Created:** [April 23, 2015, 9:53pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-walk-over-another-skeletal-mesh/316157 "2015-04-23T21:53:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_ba3f4c9e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ba3f4c9e](https://forums.unrealengine.com/u/anonymous_user_ba3f4c9e)\
**Post date:** [April 23, 2015, 9:53pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-walk-over-another-skeletal-mesh/316157/1 "2015-04-23T21:53:11Z")

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Skeletal Mesh “walk” over another Skeletal Mesh

I’m making a terror cinematic. I want to make a cockroach walk over the main character. The cockroach has to be a skeletal mesh, because it will be a close view, so it will be possible to see his “legs”. And it will be over than 20 cockroaches.

What is the best/easiest way to do it? I don’t have any clue how to start.

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**Author:** ![WHSolv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WHSolv](https://forums.unrealengine.com/u/WHSolv)\
**Post date:** [March 15, 2021, 2:51am UTC](https://forums.unrealengine.com/t/skeletal-mesh-walk-over-another-skeletal-mesh/316157/2 "2021-03-15T02:51:47Z")

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At this point, I’d say make a VFX via Niagara.
