This time another lightning issue is causing headache to me.
I have a skeletal mesh whos lightning that looks very good in some areas of the map but on others it’s to bright.
The spider is the exact same mesh dragged across my level and screenshotted in different places.
I put a static mesh beside it to get a comparison, but the static mesh looks good. Both rat and snake are sitting next to each other.
I have learned that I need a physical asset to my skeletal mesh. I think have set this up correctly. It is displayed in the last screenshot.
Here are some screenshots to explain my trouble.
Does anyone have a clue what I did wrong?