Skeletal Mesh+Shadow Glitch in UE4

Probably not.

but if you think that’s the issue, why not repaint the whole mesh section to a minimum of .02 and try to see if the issue exists even when the blend weight is higher then .01 ?

just so you know, I had the exact same distortion within blender without triangulating - and even painting it to a weight of 1 did nothing at all to correct it.
hence why it’s the loop edge within the mesh that is problematic.

Also why retopologizing the mesh section corrected the issue as shown in the screenshots.

If you really want to try you can always modify the CPP file and build the custom engine, though I’m not sure its worth the effort…