Skeletal Mesh rendered as part of UMG UI

Hey everyone, not sure if I’m posting in the right place since there’s no UI or UMG section (and it’s my first time posting here) but I was wondering if it was possible to render a skeletal mesh as a part of a UMG UI. Not sure if I can explain it any other way but basically I want it to be rendered between a background image and my menu while the game is rendered behind all of that. If anyone has any suggestions please let me know :slight_smile:

Not yet unfortunately, but It has been mentioned a few times. I’d love to get Mesh support into UMG and have it draw on top of things.