# Skeletal Mesh Regenerate LODs = bad results? Please help

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-regenerate-lods-bad-results-please-help/1857565>\
**Category:** Character & Animation\
**Tags:** Python, unreal-engine, geometry, editor, Rendering, question\
**Created:** [May 15, 2024, 5:23pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-regenerate-lods-bad-results-please-help/1857565 "2024-05-15T17:23:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Some](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/some/32/1046037_2.png) [@Some](https://forums.unrealengine.com/u/Some)\
**Post date:** [May 15, 2024, 5:23pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-regenerate-lods-bad-results-please-help/1857565/1 "2024-05-15T17:23:31Z")

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Regenerating LODs for my Skeletal Mesh is producing bad results. Many folds & bad choices in destruction:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/a/8/0a8f63b65c94b8a1b6af424a48d266e13aa8f398.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/c/f/5cf6f0c2cff1b593017c86df8e92fef5220a54b3.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/7/9/679cdf79f0bed751ff619f3448afd5b8c50ce25c.jpeg)

Unable to produce consistent results regenerating Metahuman LOD 1 inside UE 5.4. The problem persists in all versions of Unreal. I’m using python to run unreal.SkeletalMesh.generate\_lod() to regenerate LODs 1-3.

[https://docs.unrealengine.com/5.4/en-US/PythonAPI/class/SkeletalMesh.html#unreal.SkeletalMesh.regenerate\_lod](https://docs.unrealengine.com/5.4/en-US/PythonAPI/class/SkeletalMesh.html#unreal.SkeletalMesh.regenerate_lod)  
The **Reduction Settings** :

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/8/a28c7f7c88924d554b81049a46e155750a5f39ab.png)

I have experimented with **Bones to Prioritize** , but the **Weight of Prioritization** helps only with the specific area you tune it to (e.g., fingers look good, elbows & shoulder look bad).

I tuned **Percent of Vertices** to what default LOD 1-3 were at: 1, 0.25, 0.12, 0.04.

**Volumetric Correction** does nothing.

Please help me achieve better results! If you are skilled in this area, please chime in.
