I spawn a sword skeletal mesh at a target point and it falls to the ground as it should however if I bump it it just rolls and keeps on rolling away.
I’ve adjusted the physics like set mass in kg to a large number and it doesn’t do anything. I went into the physics asset and tested via simulate there and even after setting mass to 20000 kg when it hits the ground it just keeps on rolling away. I adjusted the capsule to encompass the whole sword.
Was wondering if its because its a capsule primitive but can’t change to a box in any case. Ideas?
You right click the body to the upper left in the hiarerchy window, there’s a menu with some stuff, there should be a Box type collision there. After you’ve added a box you can delete the capsule.