# Skeletal mesh physic editor 'multiple values'

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-physic-editor-multiple-values/383376>\
**Category:** World Creation\
**Tags:** unreal-engine, bug-report, question\
**Created:** [January 30, 2017, 8:28am UTC](https://forums.unrealengine.com/t/skeletal-mesh-physic-editor-multiple-values/383376 "2017-01-30T08:28:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Arnleif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arnleif](https://forums.unrealengine.com/u/Arnleif)\
**Post date:** [January 30, 2017, 8:28am UTC](https://forums.unrealengine.com/t/skeletal-mesh-physic-editor-multiple-values/383376/1 "2017-01-30T08:28:13Z")

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Small bug in the physic editor.  
If you select a bone, and expand the array of “boxes”, the rotation fields attempt to show the rotation of all boxes in the same field. Like a multi select . Selecting ‘box 1’ on the left will make the values correct, it seems.

 ![124141-rover_door_rig_physicsasset_+2017-01-30+09.22.09.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/f/4/0f480b49e17087faf3a447fcb230d9722b0ae08a.png)

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [February 3, 2017, 8:44pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-physic-editor-multiple-values/383376/2 "2017-02-03T20:44:34Z")

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Hey ,

I have entered [UE-41546](https://issues.unrealengine.com/issue/UE-41546) for this issue. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Thanks for submitting this.

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