Skeletal mesh jittering in packaged game UE 5.2

Sadly replying to myself here!

Anyway managed to get it sorted by using ‘copy pose from mesh’ instead of ‘set leader pose component’ . It’s more performance intensive but gets rid of the jittering. If anyone has the same problem the details of how to do it are here Working with Modular Characters in Unreal Engine | Unreal Engine 5.2 Documentation