# Skeletal mesh is not visible in mobile preview after updating to UE4.21

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-is-not-visible-in-mobile-preview-after-updating-to-ue4-21/437911>\
**Category:** Character & Animation\
**Tags:** UE4-20, unreal-engine, bug-report, UE4, question\
**Created:** [November 19, 2018, 2:17pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-is-not-visible-in-mobile-preview-after-updating-to-ue4-21/437911 "2018-11-19T14:17:09Z")\
**Posts on this page:** 1\
**Showing post:** 29

<div class="post-metadata">

**Author:** ![STUDIO\_PONCHO](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STUDIO\_PONCHO](https://forums.unrealengine.com/u/STUDIO_PONCHO)\
**Post date:** [April 12, 2019, 2:34am UTC](https://forums.unrealengine.com/t/skeletal-mesh-is-not-visible-in-mobile-preview-after-updating-to-ue4-21/437911/29 "2019-04-12T02:34:58Z")

</div>

It works! Thank-you!  
My game crashes in UE4.22 currently so I’m reducing the bones per vertex in 4.22 and then exporting the FBX and importing it back into 4.21.  
In case anyone else is trying this I wanted to share the link to the character import guide. I had to follow “Option 2: Regenerating and retargetting the skeleton” otherwise the animations wouldn’t work when I imported the character.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Thanks so much for fixing this issue!!!

---

_[View the full topic](https://forums.unrealengine.com/t/skeletal-mesh-is-not-visible-in-mobile-preview-after-updating-to-ue4-21/437911)._
