Good morning everyone,
I have a problem that I have been trying to figure out the past week. I was not able to find an answer on the web.
Please take a look at the following pictures:
- (Unreal 4 persona) http://gyazo.com/fb9c9937c8d269ffd1e95ae8dc91880b
- (Blender bone weight) http://gyazo.com/773b5da2785740c81d129caa4b617f0b
- (Unreal 4 import settings) http://gyazo.com/b160c5c11ad2c3f429aa055f4013c33e
- (Blender export settings) http://gyazo.com/e899a06cae4a4b1ddb68fe6445b36c8d
As you can see I am unable to get the first person arms skeletal mesh working the way it should. Somehow it has some weird deformations around the hands. The bones are weighted automatically and work the way they should in blender. I have also tried importing this model into 3ds Max (2012) and Unity and it works fine there. But exporting it again from 3ds Max to unreal 4 also gives the same weird deformations.
I have tried multiple different export and import settings but I have not been able to fix this. Has anyone ever experienced the same problem and / or know a solution for this, it would be very much appreciated =]