skeletal mesh gets bright at a distance?


for some unknown reason my pawns skeletal mesh gets bright at a certain distance. ive tried everything in the properties i can find but nothings makes any difference.
its a simple blueprint Pawn with a poseable skeletal mesh if that makes a difference.
would anyone have any idea why?

the little tank on the table.


You’ll need to increase the bounds scale. 2 or 3 should do i think.

thats the one :slight_smile:
thanks Jacky