Skeletal Mesh Flickering

Hey there! I seem to have a similar issue, but for me, flickering only happens when I play montages on my mesh. It will flicker for a single frame. And sometimes my mesh will disappear all together or cause really slow performance due to physics interactions on a simulated cape right after a montage like this.

Any ideas on what to do here? I’ve tried all the above solutions for scaling bounds and setting static bounds. Nothing has worked so far.