# Skeletal mesh Blurring during animation

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [October 6, 2023, 8:00pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595 "2023-10-06T20:00:47Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![awdlkasdf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awdlkasdf](https://forums.unrealengine.com/u/awdlkasdf)\
**Post date:** [October 6, 2023, 8:00pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/1 "2023-10-06T20:00:47Z")

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For some reason, the skeletal mesh blurs constantly during animations. I’ve disabled all Post processing effects and motion blur, but the effect still remains. Does anyone know why this happens and how i can remove it?  
(Excuse the low framerate vid)

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/e/e8e00b2051b33768b26f4cfc4f407e57af51d6cd.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/e/e8e00b2051b33768b26f4cfc4f407e57af51d6cd.mp4)

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [October 7, 2023, 12:03am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/2 "2023-10-07T00:03:57Z")

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I’m bumping this. I’m genuinely curious to know what’s going on here.

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**Author:** ![isikdev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/isikdev/32/991020_2.png) [@isikdev](https://forums.unrealengine.com/u/isikdev)\
**Post date:** [October 7, 2023, 3:01am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/3 "2023-10-07T03:01:16Z")

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Can you share the material of the mesh? I feel like it has to do with the material 🙂

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**Author:** ![awdlkasdf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awdlkasdf](https://forums.unrealengine.com/u/awdlkasdf)\
**Post date:** [October 8, 2023, 12:48am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/4 "2023-10-08T00:48:55Z")

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Even with all materials removed, the effect still persists. The model is from the UE marketplace, “savage werewolf”

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [October 8, 2023, 3:05am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/5 "2023-10-08T03:05:27Z")

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Could you load a new fresh project and see if the wolf continues to blur?

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**Author:** ![awdlkasdf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awdlkasdf](https://forums.unrealengine.com/u/awdlkasdf)\
**Post date:** [October 8, 2023, 3:24am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/6 "2023-10-08T03:24:21Z")

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Loaded a new project, and the blurring disappeared, any potential ideas on where the issue could be located on my original project?

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<div class="post-metadata">

**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [October 8, 2023, 4:55am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/7 "2023-10-08T04:55:41Z")

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I would have to see the source code, and that could take ages.

I think the best you can do is continue to learn and then, hopefully, you’ll have an “AHA!” moment.

At the very least, you know it’s your level and not the mesh/materials.

EDIT:

It might have something to do with the framerate, I’m not sure.  
You could lower the scalability settings and see what happens.

For reference:

> **[Scalability Reference](https://docs.unrealengine.com/5.1/en-US/scalability-reference-for-unreal-engine/)**
>
> Scalability options, properties, and console variables.

AND/OR

To be COMPLETELY safe, check the motion blur settings of BOTH the PLAYER CAMERA, and the Global Settings. If EITHER of those is TRUE, you’ll get the blur.

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**Author:** ![awdlkasdf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awdlkasdf](https://forums.unrealengine.com/u/awdlkasdf)\
**Post date:** [October 10, 2023, 1:01am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/8 "2023-10-10T01:01:45Z")

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After slowly tearing apart my Base Character class and resetting variables to default, the culprit seems to be the “Per bone Motion blur” flag, which was Disabled.  
Changing to true solved the issue immediately.  
The description mentions disabling it for performance, which I must have done without thinking about.  
Can anyone tell me what exactly this flag does? Why does it reduce motion blur when enabled?

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [November 9, 2023, 1:02am UTC](https://forums.unrealengine.com/t/skeletal-mesh-blurring-during-animation/1324595/9 "2023-11-09T01:02:34Z")

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