skeletal mesh/animation casts no shadow/ao in render but is there in viewport [movable -RTX project]

Hi and thanks…if PHAT is the Physical Asset created alongside my Skeletal Mesh on import then I believe the shadows cast from Capsules is on…
Cant currently open any rtx ue4 projects at present due to a d3drhi assertion/crash on startup so Ill have to crack that nut first.

thanks for your help.