skeletal mesh/animation casts no shadow/ao in render but is there in viewport [movable -RTX project]

thanks…

issue was there before i deleted and then recreated the physics asset.
Im new to SMs but my mesh is set to cast shadows in a rtx project.

not sure i get this comment though…
“depending on settings (capsule shadows, so not ray traced accurate ones) - if you deleted it, but the setting to cast the capsule shadow is on, that would explain why no shadow is cast…”

sorry…could you elucidate ?