# Skeletal mesh abbreviation (naming conventions)

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871>\
**Category:** Character & Animation\
**Tags:** unreal-engine, skeletalmesh, question\
**Created:** [June 15, 2015, 2:44pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871 "2015-06-15T14:44:28Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![S.Soyalic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s.soyalic/32/467025_2.png) [@S.Soyalic](https://forums.unrealengine.com/u/S.Soyalic)\
**Post date:** [December 12, 2018, 6:29am UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871/3 "2018-12-12T06:29:26Z")

</div>

SK\_

In many asset packs, it mentions as SK\_

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