# Skeletal mesh abbreviation (naming conventions)

**URL:** <https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871>\
**Category:** Character & Animation\
**Tags:** unreal-engine, skeletalmesh, question\
**Created:** [June 15, 2015, 2:44pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871 "2015-06-15T14:44:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Vita\_Cordes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vita\_Cordes](https://forums.unrealengine.com/u/Vita_Cordes)\
**Post date:** [June 15, 2015, 2:44pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871/1 "2015-06-15T14:44:28Z")

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probably a very simple and easy question… But we try to stick to good naming conventions.  
You have abbreviations for static meshes (SM\_) and blueprints (BP\_) and what not.

however, I can’t seem to find anything for skeletal mesh.  
I tried looking for anything on it, but it seems like everyone doesn’t use an abbreviation for it. Altough that really sounds counteractive if you do that for pretty much everything else.

Anyone knows?

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**Author:** ![anonymous\_user\_391779bf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_391779bf](https://forums.unrealengine.com/u/anonymous_user_391779bf)\
**Post date:** [June 10, 2017, 9:43pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871/2 "2017-06-10T21:43:57Z")

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Good question. Wondering the same thing.

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**Author:** ![S.Soyalic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s.soyalic/32/467025_2.png) [@S.Soyalic](https://forums.unrealengine.com/u/S.Soyalic)\
**Post date:** [December 12, 2018, 6:29am UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871/3 "2018-12-12T06:29:26Z")

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SK\_

In many asset packs, it mentions as SK\_

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Check link for further onces.

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**Author:** ![StewMenday](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@StewMenday](https://forums.unrealengine.com/u/StewMenday)\
**Post date:** [March 13, 2021, 8:46am UTC](https://forums.unrealengine.com/t/skeletal-mesh-abbreviation-naming-conventions/321871/4 "2021-03-13T08:46:30Z")

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According to [this site](https://www.tomlooman.com/ue4-naming-convention/) SK\_ is the correct prefix.
