Skeletal destruction/ morphing

Hi all!

I’m currently making a game that has cars in but I want the crashes to look somewhat real, almost like beamng , is there a way of making the skeletal mesh that your controlling morph or break?

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MorphTargets/index.html

Is this what your looking for?

Morph targets is probably what you will want to look at, but it’s definitely not going to be a simple thing to get setup. That also wont handle breaking, you will need to do that through code to figure out how far the mesh has deformed based on the force of the impact and define breaking points for each object attached to your car.

Thanks, i will look through this and see what i can do!:smiley: