Hi,
I haven’t seen any documentation on the matter so I was wondering if anyone knows what’s the UE4 equivalent of UDK’s SkelControlTrail. More info: UDK | UsingSkeletalControllers
“The trail controller modifies a chain of bones so that appears as if they trailing behind the head bone, which is Chain Length number of bones away from the controlled bone.”
I assume there isn’t an out of the box solution for this as there was in UDK. So I’d appreciate it very much if anyone who has a little more programming knowledge than me could point me on the right direction so I can replicate this controller in Blueprint or perhaps even somehow port the code from UDK to UE4 so it can be used in a Blueprint. Thanks!