Singleplayer option in a multiplayer game

my current game is a multiplayer game, but I’m thinking about a single-player option.

But my entire code is based on the Client Server Model.

Everything works just fine, if I start as client (not a listen server) from the editor.

Is it somehow possible to get the functionality of the “Client” Net-Mode from the editor?
Like start the server in the background and connect to it?

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