, that did the trick! Adding the delay of 1 second before the ‘stereo on’ console commands fixed my rendering/depth issues. Looks great! Thanks a ton.
My framerate issue was solved by deleting all the objects in the MultiMap01 level and building my own. Not sure what the issue was.
I have a few questions:
My friend, who’s using Vive, cannot pickup objects or teleport in the default MultiMap01 level. He can teleport fine in MainMenu, but when he joins the session and we load MultiMap01 his teleportation and grabbing abilities cease to work. I’m on Oculus and everything is working perfectly. Any suggestions?
Are you planning to add voice chat at any point or do you have any hints about getting this working? I’ve looked everywhere and the most I can find is some vague C++ that is a bit beyond my comprehension. Wondering if it’s possible through blueprint.