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Firstly, thank you so much for this template. This will help tremendously.
So when I preview in VR in editor, the scale and depth of everything looks perfect. When I package and test, however, everything feels very nauseating and off. The hands seem huge, I feel like a giant, head movements in game are exaggerated (not sure how else to explain) and the depth of everything seems really off. The game feels more ‘flat’ somehow. I also get very sick after a couple seconds. Any idea what could be causing this issue? Thanks so much.
UPDATE; It seems that the main issue is that both eyes are rendering the exact same camera view. Closing one eye at a time confirmed this, which is why the hands look ‘big’ and the depth is totally gone. I’m running UE4.15 w/ Oculus Rift. It should be noted that I successfully connected with my friend and he was using a Vive and experienced no visual errors at all.
I experience the same behavior when testing the v2 packaged file as well.
My framerate is also at 45/50 and my settings match yours exactly. All other VR apps are running perfectly smoothly on this comp.