1)Add MotionController Component and MotionControllerBP inputs to “Get Rotation from input”
2)Copy/paste " Get Roll difference since we initiated the teleport. (Allows Wrist to change the pawn orientation when teleporting)" function from Epic VR template, create the boolean “Use Controller Roll to Rotate”
3)Connect the wires
4) Voilà. Have a latte and enjoy. Dunno know why I removed that, I’ll put it back in an 2.01 update in 2-3 days